This system in-game is based around multipliers.įor example, a unit that has cutting damage value at 25% (strong resistance) is also hit by a negative effect - " takes 50% more damage from all attack types", this means the unit will take 37,5% damage from cutting attacks (moderate (weaker) resistance). There are exceptions in values for certain units. Neutral values are grey, 75% is considered neutral as it can't really be called a resistance in the game. Weaknesses are marked with yellow color where as Resistances are light blue (moderate) and red (strong). ![]() Higher values mean weaknesses where as lower values mean resistances.Ī damage value of 50% means the unit will take half incoming damage from an attack because it lowers the default multiplier from 1 (100%) to 0,5 (50%).Ī value of 200% means the unit will take double damage because it increases the default multiplier from 1 (100%) to 2 (200%). ![]() Think of every unit taking standard full damage (100%) from every attack type.
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